Die Crank Storyboard™ Suite ermöglicht es UI Designern und Entwicklern auch komplexe und animierte User Interface Prototypen schnell zu erstellen und dann einfach auf ein Target System zu adaptieren.
Die Release 3.2 der Crank Storyboard™ Suite beinhaltet einige wesentliche Erweiterungen sowie Performanceoptimierungen.
Major Changes in the Storyboard Designer 3.2
Scrolling list table enhancements
In the past there was a large amount of code that a user had to implement in order to add scrolling to tables. Now a lot of that code has been incorporated into Storyboard making it easier for the customer to add scrolling capabilities to tables.
3D Control Editing Improvements
No need to input the positioning values into the properties view for the 3D control any longer. 3D element positioning can now be done using the mouse and key combinations.
Template Editing and Updating
Now when Templates are edited or updated, those changes can be uploaded to any control created based on that original Template.
Off-Screen Content Editing Support
Before the user was limited to viewing controls and layers within the bounds of the screen only. This was problematic in situations when controls started off screen for animations for example. Now they are viewable off screen within the Screen Editor.
PSD Text Import to Font Variable
Variables are now created for text controls by default and assigned the appropriate font.
External Template Sourcing
Originally users were limited to the Templates they created themselves or from the Templates they received from colleagues in their development team. Now Templates will be available from a Template warehouse hosted on the Crank Software website.
Inline Editing Improvements: Polygons
Drawing Polygons has become much easier. A user can now use their mouse to plot points within the Polygon control to create their shape. Once points have been plotted, they can also drag those points to reposition.
Edge Relative Resizing of Controls
Edge relative resizing has been added to Storyboard Designer to help users have a finer control over sizing their controls.
Major Changes in the Storyboard Embedded Engine 3.2
Create a Timer From Lua
Instead of only having the ability to create Timers through Storyboard Designer, users can now dynamically create them from Lua.
Lua API for Table Resize
Users are now able to directly set table attributes though Lua.
Background Image Loading
Background image loading can now be used to avoid load time delays that may be incurred as resources are lazy loaded into the application.